Could “Hammertime”, a drinking game created by Australian law students, go global this summer?
HAMMERTIME: THE RULES
Step 1 — Find the judge.
Step 2 — Request an appeal.
Step 3 — Approach the bar.
Step 4 — Make your submission (the appellant pays costs).
Step 5 — Drink.
Step 6 — Defeat the judge (by downing the pint faster than him) and the appeal is allowed.
Step 7 — At which point a handing over of the judicial wig and gavel takes place.
Here is further clarification of the “Hammertime” rules when the game is played among a group.
Watch the video: “Hammertime” in full.